![]() ![]() The game consists mostly of an aerial view setting, where the boy and his dog negotiate the terrain and fend off hostile creatures. Secret of Evermore takes many of its interface and gameplay aspects from Secret of Mana. North American development, Mana-like game mechanics, and ambient music have since helped it to develop a cult following. Upon the developer's previous Japanese role-playing games. Positive reviews upon its release for its graphics and gameplay but wasĬriticized for not being up to the expectations many reviewers had based Secret of Evermore is unique in that it is the only gameĭeveloped by Square designers in North America. Mechanics and a similar title, it is not an entry in the Mana series. To switch control between the two characters. Such as real-time battles, a ring-shaped menu system, and the ability The gameplay shares many similarities with Secret of Mana, Resembling a different period of real-world history: "Prehistoria" ( prehistory), "Antiqua" ( classical antiquity), "Gothica" (the Middle Ages), and "Omnitopia" (an imaginative future world). The player guides both the boy and his shapeshiftingĭog through Evermore, a world composed of separate realms, each ![]() The story of Secret of Evermore follows a boy and his pet dog as they are inadvertently transported to the fantasy world of Evermore. ![]() North American release by a few months but was ultimately cancelled. A Japanese release was planned to follow the It was released in North America on October 1, 1995, and in Europe andĪustralia in February 1996. Secret of Evermore is an action role-playing game developed and published by Square for the Super Nintendo Entertainment System. ![]()
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